new art works in virtual reality

Friday, Feb 8 4-7pm

DiVE
CIEMAS/Fitzpatrick
Engineering Quad, West Campus

The Duke immersive Virtual Environment & the MFA in Experimental and Documentary Arts at Duke University present two new art works in Virtual Reality.

artist talks, immersive experiences, light refreshments

Preview of “Re- DiVE work followup” copy
Did You Mean? 
Elizabeth Landesberg, Peter Lisignoli, Laura Dogget in collaboration with David Zielinski
Did You Mean? explores the implications of using the word “word” to imply a single vessel or container of meaning. It invites DiVE participants to play around inside language itself, moving through the multiplicities of possibilities for meaning in a single word, and especially in translation. In Sanskrit, any number of words can be combined using hyphens and still be considered a single modifier, the longest of which has 54 component words joined by hyphens. Participants can select certain elements of this word with the wand and see and/or hear how they are usually defined on their own. Selecting a part of the word with the wand triggers a sound and/or an image, which build to a cacophony of sometimes meaningful, sometimes jarring collisions.

vegasDive

BIDDIE’S BIG BENDER
Laurenn McCubbin and Marika Borgeson in collaboration with David Zielinski
an exploration of the sounds, spaces and visuals of Las Vegas, though the eyes of a senior citizen looking to have a good time in Sin City.

rvsp on facebook

Models and techniques that improve and augment interactive visualization at the Friday Visualization Forum

Friday January 25, 2013

Regis Kopper will discuss Models and techniques that improve and augment interactive visualization at the Friday Visualization Forum at the LSRC D106. Lunch will be provided.

Immersive virtual reality offers the possibility for high fidelity understanding of 3D visualizations. The interaction with components of the 3D visualization, however, is challenging. The complexity of the display coupled with the unconstrained interaction space makes the interaction in such an environment a non-trivial endeavor. In this talk, I will go over my career research arc, from touch generation and multiscale navigation in virtual environments to models for understanding and techniques that improve ray-casting, the basic 3D interaction metaphor. I will also discuss my postdoctoral work on interaction between humans and virtual humans with the goal of interpersonal training. I will finish by presenting and discussing the prospects for continuing research at the Duke immersive Virtual Environment (DiVE) as a unique multidisciplinary research tool.

BME Open House

November 9th, 2012

Do you regularly work with 3D structures?  Do you need to understand the relationship between the structures and how they might change over time?  The DiVE (Duke Immersive Virtual Environment) is an ideal facility to help you gain an intuitive understanding of regularly structured data.

The DiVE promotes the use of visualization and virtual reality technologies for improved understanding of scientific data and human cognition.

The new DiVE director, Regis Kopper, has substantial experience applying virtual reality solutions to medical problems.  We invite you to meet Regis and attend a DiVE event just for you.

We are planning an afternoon at the DiVE for Bio Medical Engineering on Friday, November 9th from 4:00-5:30. You will have the opportunity to view demos of various medical structures in the DiVE including the 3D Brain and various molecules. If you have a structure you would like to see, please send us your data file by Nov 5th and we will attempt to view it. Regis Kopper will be available to explain the advantages of importing your structures in an immersive virtual environment.

We are excited about meeting and working with your group.

Cheers!

The DiVE Staff