Friday January 25, 2013
Immersive virtual reality offers the possibility for high fidelity understanding of 3D visualizations. The interaction with components of the 3D visualization, however, is challenging. The complexity of the display coupled with the unconstrained interaction space makes the interaction in such an environment a non-trivial endeavor. In this talk, I will go over my career research arc, from touch generation and multiscale navigation in virtual environments to models for understanding and techniques that improve ray-casting, the basic 3D interaction metaphor. I will also discuss my postdoctoral work on interaction between humans and virtual humans with the goal of interpersonal training. I will finish by presenting and discussing the prospects for continuing research at the Duke immersive Virtual Environment (DiVE) as a unique multidisciplinary research tool.